------------------------------------------------------------------------------
-- Traditional Chinese localization --by andy52005
------------------------------------------------------------------------------
local L = LibStub("AceLocale-3.0"):NewLocale("Skada", "zhTW", false)
if not L then return end

L["Absorb"] = "吸收"
L["Absorb details"] = "吸收細節"
L["Absorbed"] = "吸收"
L["Absorbs"] = "吸收"
L["A damage meter."] = "一個傷害統計。"
L["Adds a background frame under the bars. The height of the background frame determines how many bars are shown. This will override the max number of bars setting."] = "新增一個計量條的背景框架。背景框架的高度決定顯示多少個計量條。這將忽略計量條的最多數量的設定。"
L["All data has been reset."] = "所有資料已重置。"
L["Alternate color"] = "相間的顏色"
L["Appearance"] = "外觀"
L["Ask"] = "詢問"
L["Attack"] = "近戰攻擊"
L["Automatically switch to set 'Current' and this mode when entering combat."] = "當進入戰鬥時，自動切換'當前的'以及選擇的模組。"
L["Average hit:"] = "平均值："
L["Background"] = "背景"
L["Background color"] = "背景的顏色"
L["Background texture"] = "背景的材質"
L["Bar color"] = "計量條的顏色"
L["Bar display"] = "顯示計量條"
L["Bar font"] = "計量條的字型"
L["Bar font size"] = "計量條的字型大小"
L["Bar height"] = "計量條的高度"
L["Bar orientation"] = "計量條的方向"
L["Bars"] = "計量條"
L["Bar spacing"] = "計量條的間距"
L["Bars will grow up instead of down."] = "計量條將向上增長。"
L["Bar texture"] = "計量條的材質"
L["Bar width"] = "計量條的寬度"
L["Block"] = "格擋"
L["Blocked"] = "格擋"
L["Border texture"] = "邊框的材質"
L["Border thickness"] = "邊框的厚度"
L["Boss fights will be kept with this on, and non-boss fights are discarded."] = "將保留與首領之間的戰鬥紀錄，與非首領的戰鬥紀錄將會被消除。"
L["Channel"] = "頻道"
L["Choose the alternate color of the bars."] = "選擇計量條相間的顏色。"
L["Choose the default color of the bars."] = "變更計量條的預設顏色。"
L["Choose the system to be used for displaying data in this window."] = "在視窗中選擇顯示資料的使用方式。"
L["Choose the window to be deleted."] = "選擇的視窗已刪除。"
L["Choose which data feed to show in the DataBroker view. This requires an LDB display addon, such as Titan Panel."] = "選擇需要顯示在DataBroker上的資料來源。需要一個LDB的顯示插件，例如Titan Panel。"
L["Class color bars"] = "計量條的職業顏色"
L["Class color text"] = "文字的職業顏色"
L["Click for"] = "點擊後為"
L["Combat mode"] = "戰鬥模組"
L["Condensed"] = "扼要的"
L["Configure"] = "設定"
L["Control-Click for"] = "Ctrl+點擊後為"
L["Controls if data is reset when you enter an instance."] = "控制當你進入副本時資料是否要重置。"
L["Controls if data is reset when you join a group."] = "控制當你加入團體時資料是否要重置。"
L["Controls if data is reset when you leave a group."] = "控制當你離開團體時控制資料是否要重置。"
L["Controls the way large numbers are displayed."] = "控制大量數字的顯示方式。"
L["Create window"] = "建立視窗"
L["Critical"] = "致命一擊"
L["Crushing"] = "碾壓"
L["Current"] = "目前"
L["Damage"] = "傷害"
L["Damaged mobs"] = "傷害於怪物"
L["Damage done per player"] = "每位玩家的傷害"
L["Damage from"] = "傷害來自"
L["Damage on"] = "傷害於"
L["Damage: Personal DPS"] = "傷害:個人的DPS"
L["Damage: Raid DPS"] = "傷害:團隊的DPS"
L["Damage spell details"] = "傷害法術細節"
L["Damage spell list"] = "傷害法術列表"
L["Damage taken"] = "承受傷害"
L["Damage taken per player"] = "每位玩家的承受傷害"
L["Data feed"] = "資料來源"
L["Data resets"] = "資料重置"
L["Data segments to keep"] = "保留分段的資料"
L["Death log"] = "死亡紀錄"
L["Deaths"] = "死亡"
L["Deaths:"] = "死亡:"
L["Debuff spell list"] = "減益效果法術的列表"
L["Debuff uptimes"] = "減益效果持續時間"
L["Default"] = "預設值"
L["Deflect"] = "偏斜"
L["Delete segment"] = "刪除分段資料"
L["Deletes the chosen window."] = "刪除已選擇的視窗。"
L["Delete window"] = "刪除視窗"
L["Detailed"] = "詳細的"
L["Disable"] = "停用"
L["Disable while hidden"] = "停用時隱藏"
L["Dispels"] = "驅散"
L["Dispels:"] = "的驅散:"
L["Display system"] = "顯示方式"
L["Distance between bars."] = "計量條之間的距離。"
L["Dodge"] = "閃躲"
L["Do not show DPS"] = "不顯示每秒傷害"
L["Do not show HPS"] = "不顯示每秒治療"
L["Do not show TPS"] = "不顯示每秒威脅值"
L["Do not warn while tanking"] = "坦克時不警告"
L["Do you want to reset Skada?"] = "你要重置Skada嗎？"
L["DPS"] = "每秒傷害"
L["Enable"] = "啟用"
L["Enables the title bar."] = "啟用標題條。"
L["Enemy damage done"] = "敵方的傷害"
L["Enemy damage taken"] = "敵方的承受傷害"
L["Enter the name for the new window."] = "為新視窗輸入名稱。"
L["Enter the name for the window."] = "輸入視窗名稱。"
L["Evade"] = "閃避"
L["Fails"] = "失誤"
L["Fails:"] = "失誤:"
L["Flash screen"] = "螢幕閃爍"
L["General options"] = "一般選項"
L["Glancing"] = "偏斜"
L["Guild"] = "公會"
L["Healed by"] = "被治療"
L["Healed players"] = "被治療的玩家"
L["Healing"] = "治療"
L["Healing spell details"] = "治療法術細節"
L["Healing spell list"] = "治療法術列表"
L["Hide in PvP"] = "在PvP中隱藏"
L["Hides DPS from the Damage mode."] = "在傷害模組中隱藏每秒傷害。"
L["Hides HPS from the Healing modes."] = "在治療模組中不顯示每秒治療。"
L["Hides Skada's window when in Battlegrounds/Arenas."] = "當處於戰場/競技場時隱藏Skada的視窗。"
L["Hides Skada's window when not in a party or raid."] = "當不在隊伍或團隊時隱藏Skada的視窗。"
L["Hide when solo"] = "當單練時隱藏"
L["Hint: Left-Click to toggle Skada window."] = "提示：左鍵點擊切換Skada視窗。"
L["Hit"] = "命中"
L["HPS"] = "每秒治療"
L["HPS:"] = "每秒治療:"
L["Immune"] = "免疫"
L["Interrupts"] = "中斷"
L["Keep segment"] = "保留分段資料"
L["Last fight"] = "最後的戰鬥"
L["Left to right"] = "由左到右"
L["Lines"] = "行"
L["List of damaging spells"] = "傷害法術的列表"
L["Locks the bar window in place."] = "鎖定計量條視窗位置。"
L["Lock window"] = "鎖定視窗"
L["Mana gained"] = "獲得法力"
L["Mana gain spell list"] = "獲得法力的法術列表"
L["Margin"] = "邊距"
L["Max bars"] = "最多計量條數量"
L["Maximum hit:"] = "最大值："
L["Minimum hit:"] = "最小值："
L["Missed"] = "未命中"
L["Mode"] = "模組"
L["Mode switching"] = "模組切換"
L["Name of recipient"] = "接收者的名稱"
L["No"] = "否"
L["No mode or segment selected for report."] = "沒有選擇報告的模組或分段資料。"
L["No mode selected for report."] = "沒有選擇模組可供報告。"
L["None"] = "無"
L["Number format"] = "數字格式"
L["Officer"] = "幹部"
L["Only keep boss fighs"] = "只保留首領戰"
L["opens the configuration window"] = "開啟設定視窗"
L["Options"] = "選項"
L["Overhealing"] = "過量治療"
L["Parry"] = "招架"
L["Party"] = "隊伍"
L["Play sound"] = "播放音效"
L["Position of the tooltips."] = "提示訊息的位置。"
L["Profiles"] = "設定檔"
L["Raid"] = "團隊"
L["RDPS"] = "團隊DPS"
L["Reflect"] = "反射"
L["Rename window"] = "視窗重新命名"
L["Report"] = "報告"
L["reports the active mode"] = "報告目前的模組"
L["Reset"] = "重置"
L["Reset on entering instance"] = "進入副本時重置"
L["Reset on joining a group"] = "加入團體時重置"
L["Reset on leaving a group"] = "離開團體時重置"
L["resets all data"] = "重置所有資料"
L["Resist"] = "抵抗"
L["Resisted"] = "抵抗"
L["Return after combat"] = "戰鬥後返回"
L["Return to the previous set and mode after combat ends."] = "戰鬥結束後返回原先的設定和模組。"
L["Reverse bar growth"] = "計量條反向增長"
L["Right-click to configure"] = "右鍵點擊進行設定"
L["Right-click to open menu"] = "右鍵點擊開啟選單"
L["Right to left"] = "由右到左"
L["'s "] = "的"
L["'s Absorbs"] = "的吸收"
L["Say"] = "說"
L["'s Damage"] = "的傷害"
L["'s Damage taken"] = "的承受傷害"
L["'s Death"] = "的死亡"
L["'s Debuffs"] = "的減益效果"
L["Segment"] = "分段"
L["Self"] = "自己"
L["Send report"] = "發送報告"
L["'s Fails"] = "的失誤"
L["Shake screen"] = "螢幕震動"
L["'s Healing"] = "的治療"
L["Shift-Click for"] = "Shift+點擊後為"
L["Shift + Left-Click to reset."] = "Shift+左鍵點擊進行設定。"
L["Show minimap button"] = "顯示小地圖按鈕"
L["Show raw threat"] = "顯示原始威脅值"
L["Shows raw threat percentage relative to tank instead of modified for range."] = "顯示與坦克之間的原始威脅值百分比。"
L["Shows tooltips with extra information in some modes."] = "在一些模組中顯示提示訊息以及額外的訊息。"
L["Show tooltips"] = "顯示提示訊息"
L["Skada: Fights"] = "Skada:作戰"
L["Skada Menu"] = "Skada 選單"
L["Skada: Modes"] = "Skada:模組"
L["Skada report on %s for %s, %s to %s:"] = "Skada:%s來自%s，%s - %s:"
L["Skada summary"] = "Skada一覽"
L["Skada will not collect any data when automatically hidden."] = "當自動隱藏時，Skada將不會紀錄任何資料。"
L["Spell details"] = "法術細節"
L["Spell list"] = "法術列表"
L["Switch to mode"] = "模組切換到"
L["Switch to segment"] = "轉換到分段資料"
L["The background color of the title."] = "標題的背景顏色。"
L["The color of the background."] = "背景的顏色。"
L["The direction the bars are drawn in."] = "計量條的增長方向。"
L["The font size of all bars."] = "所有計量條的字型大小。"
L["The font used by all bars."] = "所有計量條使用這個字型。"
L["The height of the bars."] = "計量條的高度。"
L["The height of the window. If this is 0 the height is dynamically changed according to how many bars exist."] = "視窗的高度。若設定為0則依照計量條的多寡自動調整。"
L["The margin between the outer edge and the background texture."] = "外框和背景材質之間的邊距。"
L["The maximum number of bars shown."] = "顯示最多數量的計量條。"
L["The number of fight segments to keep. Persistent segments are not included in this."] = "保留多少分段的戰鬥資料數量，不包含連續的分段。"
L["The sound that will be played when your threat percentage reaches a certain point."] = "當你的威脅值達到一定的百分比時播放音效。"
L["The texture used as the background."] = "使用於背景的材質。"
L["The texture used as the background of the title."] = "使用於標題的背景材質。"
L["The texture used by all bars."] = "所有計量條使用這個材質。"
L["The texture used for the border of the title."] = "使用於標題的邊框材質。"
L["The texture used for the borders."] = "使用於邊框的材質。"
L["The thickness of the borders."] = "邊框的厚度。"
L["The width of the bars."] = "計量條的寬度。"
L["This will cause the screen to flash as a threat warning."] = "這將顯示螢幕閃爍的威脅值警告。"
L["This will cause the screen to shake as a threat warning."] = "這將顯示螢幕振動的威脅值警告。"
L["This will play a sound as a threat warning."] = "這將使用播放音效的威脅值警告。"
L["Threat"] = "威脅值"
L["Threat: Personal Threat"] = "威脅值:個人的威脅值"
L["Threat sound"] = "威脅值的音效"
L["Threat threshold"] = "威脅值的條件"
L["Threat warning"] = "威脅值的警告"
L["Title bar"] = "標題條"
L["Toggles showing the minimap button."] = "切換顯示小地圖按鈕。"
L["Toggle window"] = "切換視窗"
L["Tooltip position"] = "提示訊息位置"
L["Top left"] = "左上"
L["Top right"] = "右上"
L["Total"] = "總共"
L["Total healing"] = "總共治療"
L["When possible, bars will be colored according to player class."] = "依照玩家職業來調整計量條的顏色。"
L["When possible, bar text will be colored according to player class."] = "依照玩家職業來調整計量條文字的顏色。"
L["When your threat reaches this level, relative to tank, warnings are shown."] = "當你的威脅值與坦克相同時顯示警告。"
L["Whisper"] = "悄悄話"
L["Window height"] = "視窗的高度"
L["Windows"] = "視窗"
L["Yes"] = "是"
